VOID RIVALS #2 (IMAGE COMICS viA SKYBOUND ENTERTAINMENT)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast.

For this entry, we are diving into a series that caught both the comics and pop culture world by storm! When Skybound Entertainment and Image Comics dropped Void Rivals onto comic readers, the hype behind a mystery surprise was big. Few knew it was going to be as big as it was!

The issue marked the debut of the Energon Universe, combining the worlds of G.I. Joe and Transformers. With a bright future ahead, many are wondering where the story goes from here. VOID RIVALS #2 by Robert Kirkman, Lorenzo De Felici, Matheus Lopes and Rus Wooton gives fans the answer to that question. Let’s take a closer look at where things shape up now, shall we?

VOID RIVALS #2 by Robert Kirkman, Lorenzo De Felici, Matheus Lopes and Rus Wooton (Credit: Image Comics via Skybound Entertainment)

*** POSSIBLE SPOILER WARNING ***

When an Agorrian named Darak crashes on an unknown planet, he runs into a Zertinian named Solila. Both alien races have been fighting for years. Now stuck on a planet, the pair have to work together to survive.

As they search the planet, they stumble across a Cybertronian known as Jetfire! With more unknown secrets lurking, the pair remove their helmets. It appears there is more than meets the eye happening on this planet.

This issue kicks off with Darak preparing for his ill-fated trip. With the race for supplies heating up, Darak is feeling the pressure of the mission. After a stern talk from his father, Darak takes flight.

During his time in space, Darak encounters visions of the history of Zertinians and Agorrians. The message becomes more clear that the two races must come together to survive. Readers get a true insight to what is really behind the opposing forces.

What will the pair do next after the information is revealed? Can they co-exist now? The pair fonds themselves in a interesting position as it appears there might be light at the end of the tunnel, but at what cost? Get ready for another big surprise as the issue closes with a final image guaranteed to get fans talking!

BREAKDOWN: Kirkman dives into the history behind the warring alien groups. Darak’s visions tell the bigger picture and give readers some clarity into the events unfolding. The reaction to the new information is telling with the pair. Both had their preconceived notions shattered. Kirkman weave the complexity of the pair’s newfound partnership in with the uneasiness of needed reliance. The latter half of the books plays heavier with this notion. When the next obstacle appears, Kirkman unveils it in grand fashion. There is one noticeable trend with this series: expect the unexpected.

De Felici and Lopes construct many personal scenes between Darak and the people of his world. None feel greater than the ones with his father. Readers get a quick sense about their relationship and how this ties in with him on the planet. There is a gorgeous two page full panel spread of the Sacred Ring that will catch readers eyes. This leads into a full page shot of the two alien races. Little moments like this jump right off the pages. Once back to present time, the banter and body language of the pair helps orchestrate how much work has to be completed and time having been spent. This all leads into a solid closing act with a great exiting panel to conclude the story with.

FINAL POINT: 8.5 OUT OF 10

Kirkman, De Felici and the team usher in another solid issue expanding on the Energon groundwork. Outstanding writing bridges with exceptional art giving readers a new favorite story to jump on board with. Don’t leave the comic shops with picking up this issue.

Hit me up on ODPH social media and let me know your thoughts on Void Rivals #2. Thanks for reading!

ARCADE KINGS #3 (IMAGE COMICS via SKYBOUND ENTERTAINMENT)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we’re continuing to tag along the adventures of the mysterious Joe in the pages of Image Comics and Skybound Entertainments latest hit series. ARCADE KINGS by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini has been winning fans over with its’ epic tale. Now arriving at the halfway point with issue #3, there’s no telling where things go form here. Let’s take a closer look at what’s happening in Infinity City now, shall we?

ARCADE KINGS #3 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini (Credit: Image Comics via Skybound Entertainment)

*** POSSIBLE SPOILER WARNING *** See previous review

When Infinity City’s greatest champion retires suddenly, Life as brothers Joe and Ken know it changes forever. Catching up years later, Joe is searching for his brother. However, the path to the family reunion has been “complicated” to say the least.

With his dad sending his associates after him, Joe has been able to escape the grasp. The question has now become when will his luck run out?

This issue kicks off with a flashback to the brothers bonding over a video game. The talk swiftly changes to concerns about their “dad” (Vic McMax)’s health. Joe is playing it off that he’s fine but Ken seems to be more worried. When Joe is called away to train, he promises to pick up the game later.

Later time-jumps to the present. Ken is taping his hands up before heading to his arcade. Ken has set up shop in The Row. Things seem to be a normal day, but not for long. A group of individuals arrive and make their presence known. Pressure is mounting that a takeover is looming. Can Ken survive?

ARCADE KINGS #3 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini (Credit: Image Comics via Skybound Entertainment)

ARCADE KINGS #3 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini (Credit: Image Comics via Skybound Entertainment)

Readers bare witness to how “business” is done in the Row. More secrets come to light as the dangers of Infinity City continue to grow. Tensions throw more fuel on the fast-paced action which will surely please fans. If that wasn’t enough, just wait for the closing act. The final image will set things on a strong start heading towards the endgame stretch.

BREAKDOWN: Burnett presents Ken to the readers with a new focus of character. Much of his past has been shrouded in secret prior. With this issue, it is clear to the audience that Ken has carved his own spot in Infinity City. It is a noteworthy contrast from the other characters that have been introduced in the story thus far. Burnett keeps a solid balance of drama and action with this issue. The latter half dives heavy into the combat but doesn’t lose focus on the heart of the story. The final act gives a proper build to where things are heading down the closing stretch.

ARCADE KINGS #3 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini (Credit: Image Comics via Skybound Entertainment)

ARCADE KINGS #3 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini (Credit: Image Comics via Skybound Entertainment)

The art reflects the complexity of Ken as he navigates the challenges of The Row. The body language demonstrates Ken’s reluctance to fight back without unveiling the true reason. The actions resolves that issue with bold panels showing why Ken stands out as an important figure. Fans of this series have become accustomed to the fantastic action and there’s no letdown here. Before closing up shop, the team puts together an impactful parting act with a last visual to have readers talking with excitement until next issue.

FINAL POINT: 9 OUT OF 10

A key character gets the spotlight as the battle of Infinity City continues on. BURNETT, Baiamonte and Antonellini bring the emotional weight to the frenetic fighting for another knockout issue. Don’t miss picking up this series on New Comic Book Day!

Hit me up on ODPH social media and let me know your thoughts on Arcade Kings #3. Thanks for reading!

I HATE THIS PLACE #10 (IMAGE COMICS via SKYBOUND ENTERTAINMENT)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcats!

For this entry, we are checking out the conclusion of a smash hit series from Image Comics via Skybound Entertainment. The story of Gabby And Trudy’s adventure into home owning has been anything but average with the terrifying scenario they have now become apart of. I HATE THIS PLACE #10 by Kyle Starks, Artyom Topilin, Lee Loughridge and Pat Brosseau looks to close out things on a strong note. Let’s not delay another second and see how things close out, shall we?

I HATE THIS PLACE #10 by Kyle Starks, Artyom Topilin, and Lee Loughridge (Credit: Image Comics via Skybound Entertainment)

*** POSSIBLE SPOILER WARNING ***

What started out as a promising future for Gabby Rutherford and Trudy Durant quickly turned into an unrelenting nightmare. The couple moves into a 500 acre farm left to them by Gabby’s aunt. During the first night, Gabby is awoken by their cows franticly mooing. When she leaves the house, a ghost touches her shoulder and transports her somewhere else for a brief moment. When Trudy wakes to check on what’s happened, the sky has opened overhead of their new home.

Searching for answers, the couple finds a VHS tape titled “Watch me” that gives a small part of an even bigger puzzle no one could envision unfolding. The VHS tape is left by Gabby’s great aunt Marilyn. Marilyn bears warnings that cannot be ignored. With the knowledge of the farm’s “rules” and the horned man lurking outside it, Gabby and Trudy dive into picking up the pieces of their dreams from the nightmare reality it is.

Through the course of the series, fans have met a wide variety of characters ranging from the dastardly Frank “Itchy” Renta, the charismatic Ghost Hunter extraordinaire Dante Howitzer and the unrelenting Joesph Durant to name a few. Mixing those characters with the violent and terrifying backdrop of the story made for quite the intense read. After the first arc concluded, the second has been focusing on Trudy’s father coming to the farm to bring his daughter back to his doomsday cult. He soon finds out, once you’re on the farm, you can never really leave. The drama is intensified when Gabby is thrusted into the future where she learns the truth about the farm and how it holds the key to the end of the world…literally.!

Inside the house was a piece of alien technology that the Horned Man had been searching for since the first issue. With this piece of equipment, a machine could be activated that destroys Earth as we know it. While Gabby has the piece, she is taken prisoner by Joseph, who now has the knowledge of what to do with the machine, thinking it’s for a “greater good” with an army from the future.

The finale starts with the Horned Man searching the farm property assessing the carnage all around from the battle of Joseph’s forces and the creatures haunting the place. In his path is Trudy, looking for her glasses after Joseph threw them into the woods, knowing she can’t see without them. All the while, Gabby is being led at gunpoint by Joseph to the machine with key in hand! With all these combustible personalities in one place, the sequence of events next couldn’t be any more intense!

Who makes it out alive? Is there a chance the Earth survives? Readers get all the answers they can handle as the finale gives the climatic throwdowns and emotional pulls one expects from a series finale. Nothing is held back with Gabby and Trudy’s desperate attempt to stop the apocalypse from happening. When the smoke clears, readers get a clear-cut vision of what the future holds with a final act that is sure to please long-time readers of this series.

TRUDY, GABBY & Dante Howitzer (I HATE THIS PLACE #3) by Kyle Starks, Artyom Topilin, and Lee Loughridge (Credit: Image Comics via Skybound Entertainment)

Frank “Itchy” Renta (I HATE THIS PLACE #4) by Kyle Starks, Artyom Topilin, and Lee Loughridge (Credit: Image Comics via Skybound Entertainment)

BREAKDOWN: In its’ conclusion, Starks drives home the strongest element of this story: the relationship of Gabby and Trudy is unstoppable. With the individual match-ups (Trudy vs Horned Man, Gabby vs Joseph), the re-enforcement of the other’s support is a key factor in pushing thru the moment in the attempt to win. Each character gets ample page time to let readers become entranced in how the stakes keep being raised. Once the dramatic crescendo is hit later in the book, the emotional outpour of Trudy’s words can be felt through the page. Pacing was never an issue as all loose detail are tied up with a few things for readers to ponder post-read. It’s exactly what you want from a finale.

Topilin and Loughridge begin this issue with a unique approach with 3 huge (1 full page) panels depicting the Horned Man’s assessment. The visuals make a big impact setting the tone for what is coming next. The inner fatigue of the lead characters emotions play a big part in connecting the dire times with the readers. This is clearly evident with Gabby is being lead to the machine by Joseph. The horror and violence factor didn’t disappear as the Horned Man’s attack on the soldiers left nothing to chance. However, the moment that jumps out after each read has been the small 3 panels for Trudy re-assuring Gabby of what needs to be done in the closing act. The confidence and love shown by Trudy is the extra boost needed to attempt the final save. Perfect closing panels to send this series off…for now?

FINAL POINT: 10 OUT OF 10

The terrifying world of monsters and ghosts is met head-on by an intensely deep relationship that refuses to falter under any circumstance. Trudy and Gabby’s final endeavor to save the world is brought to life by incredible writing and exceptional visuals to take readers into the closing events of a fantastic series. Highest possible recommendation this week for New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of I Hate This Place #10. Thanks for reading.

ARCADE KINGS #2 (IMAGE COMICS)

Welcome to an all-new edition of Parlay points, the comic book review blog to the ODPH Podcast!

For this entry, we’re following along one boy’s search for his brother in the pages of the brand new series from Image Comics and Skybound Entertainment. The first issue made a big splash and the follow-up looks to continue to win another round. ARCADE KINGS #2 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini bring readers along for the journey through Infinity City as Joe pushes forward with more challenges in his way. Time to put some quarters into the game and level up for this review:

Arcade Kings #2 (Credit: Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

*** POSSIBLE SPOILER WARNING ***

Years ago, Infinity City has been known as the home for fighting world champion Victor McMax! Watching in the crowd are his two sons Joe and Ken. Both boys show distinct differences about their “dad’s” line of work. Abruptly, McMax retires from fighting shortly after a title defense. From that moment on, to say things have changed is an understatement.

Fast forward to present time and Joe has emerged in Valleytown, a suburb of Infinity City. Joe has donned a helmet and has made the Round House Arcade his temporary home. However, when a stranger walks in to challenge the reigning arcade king, it turns out to be more than a game. The opponent has ties to Joe’s dad with a message to return to his side. Joe has other plans and survives the encounter. Unfortunately, winning means losing as Joe needs to leave the arcade to continue his quest: to find his brother Ken!

This issue picks up with Joe and Ken fighting as young kids in their Dad’s estate. The brothers spar with Joe getting the upper hand. This pleases their dad but Ken is belittled for not measuring up. In this mix, Victor struggles breathing. The training continues but Ken is dismissed.

Jumping to present time, Joe is on a train to Rockview, which looks to be abandoned when he steps off. Walking the streets, Joe comes across a vandalized billboard for his father’s school. All the while, Plum Khurana makes her way through the vacant streets running into a group playing a game. When she interrupts, the favor is returned by Joe, who sees Plum as another obstacle to his quest.

Readers ring the bell and see how these two “talk”. How does the conversation go? Suffice to say, their conversation has another vested party interested. Who jumps into the fray? Can Joe stay out of his dad’s reach yet again? The final act provides some answers while a move is made setting up a twist to the story heading to the next issue.

Arcade Kings #2 (Credit: Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

Arcade Kings #2 (Credit: Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

BREAKDOWN: Burnett keeps things moving with a very entertaining issue. Delving into the background of the brothers, Burnett gives some insight on what caused the rift between Joe and the family. The moment is brief but speaks volumes about the fractures with the family. Switching to present time, Joe comes across as confident as ever without showing the true emotions behind the helmet. The introduction of Plum Khurana was a great addition to the cast of characters. Being the “protector” of Rockview, Plum demonstrates strong reactions to counter and align with Joe when it becomes needed. When the third party arrives, Plum shows a change of character that gives a solid pause for Joe’s story. The moves made following the encounter is a very unique dynamic switch that is sure to keep readers on their toes.

The art flows very fast between panels. Rockview is displayed as broken and vacant. It is quite a contrast from Valleytown. Baiamonte and Antonellini (along with Simona Iurato and Sharon Marino) drive this point home when readers first see Plum wake up and head out into the street. The art team showcase her range of emotions to give her character a sense of varying levels. The action sequences recreates legendary fighting game energy with vibrant panels. Andworld Design’s lettering through these spots adds a fun look to the battles. There is an excellent image with Joe facing off against the challenger with the use of short panels to illustrate the action. It balances out the figure standing in the center of the page with a different blue coloring to make the page pop. Excellent build-up for the next chapter with a strong final panel to leave things off on.

FINAL POINT: 9 OUT OF 10

It’s a second round knockout with the latest chapter of Arcade Kings. Burnett ushers in the next level of Joe’s quest with an excellent story matched by the dynamic visuals which are quickly becoming this series calling card. Make sure it’s not “Game Over” at the LCS this week and get yourself this issue on New Comic Book Day.

Hit me up on ODPH Social media and let me know what you thought of Arcade Kings #2. Thanks for reading.